Thursday, May 13, 2010

Infra-red tracking for the game

Hey guys, I did some research on the tracking and as I thought the easiest possibility would be Johnny Chung Lee's wiimote tech. It basically operates like Luke's demo in our homebrew presentation or the bubble game. Here's the link to the clip and software download: Link :D

Just to sum it up, it can track up to 4 infrared lights at a time. So basically if we have one on each shoulder of the climber, one in the center of the back they will be detected no matter what angle they happen to be on to the wiimote. Because the lights would constantly be emitting though there may be a slight battery issue. As I suspected it was a simple 4 touch calibration as well, and then the light is interpreted as a mouse, which makes it easy to integrate into a flash game :)

Cheers!
-Belinda

7 comments:

  1. Oh, and something else to check out if the batteries seem a bit too heavy or costly, is the other video in the link which shows simple tracking using reflective tape.

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  2. However we'd need a strong, 'bright' infrared light to reflect off the tape at a distance

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  3. Teah but it wouldn't be hard to rig up. Similar to the first clip on the link. But I like the individual lights more atm.

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  4. Sounds good, I'm going to code the simple, water rising, rocks falling scenario this weekend, it should be fairly awesome.

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  5. Whoo! Getting things done and not rushing is fun! lol

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  6. By the way have we contacted Hardrock yet? Like that guy suggested? He gave the impression it'd be alright, but we had better be sure first!!

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  7. Ha ha I completely forgot. Well Tim is the official team leader so... :P

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