Wednesday, March 24, 2010

Meeting Next Week

Okay guys tomorrow we will be getting lots of feedback with the guest lecturer, so I figured we should have a meeting next Wednesday after Games studio (lec) to get our bearings. Meeting in the games lounge perhaps? Just a thought...

Monday, March 15, 2010

Helicopter

hey guys, had an idea for a game… but the execution is still a little sketchy

Did anyone ever play the game “helicopter” in primary school?
Basically you swing a long rope in a circle at different heights and everybody has to jump and duck as it swings their way. So if you hit the rope, you’re out.

What I was thinking we could do to mimic the game would be to replace the rope with a laser.
As the laser comes towards the person, they have to duck or jump. If they block the laser’s light, then they’re out. So the last man standing is the winner.
Maybe if we place the laser on a rotating disc or something, it could provide a constantly changing height and direction, increasing the difficulty.

So yeah, let me know what you think.

Sunday, March 14, 2010

Laserhead


Here's another idea, again, click the image for a larger view and feedback is appreciated! This one would be more difficult to achieve but I think it has potential. The main problem I see is judging whether or not the laser has gone off the track (in which case it would be game over for the player). This would be a major issue if the track was moving at a high speed as it would be easy for the player to clip a corner on the track without realising it.

The Mat-tastic Trampoline Scale Game


This is the first of a number of ideas I have for our exertion game, complete with a ridiculously long title. Click the image to see a larger view. Please comment with criticisms of the idea and what aspects we could use for our final game!

You might be wondering, why use doormats? I chose them because they are fairly heavy and have a large surface area. The weight of the mats allows for clear readings on the scale and the large surface area means there can be instances where the mat lands partially on the scale. This allows for an unlimited amount of outcomes as, rather than the player either scoring or not scoring, they will accumulate weight on the scale based on how well the mat has landed. Mats can also be stacked easily so if all shots are on target, there will not be a problem with them all landing on the scale.