Thursday, April 22, 2010

New Game

Alrighty
New game idea (it’s meant to be in caps lock to show enthusiasm but I’m too lazy for caps lock):

Blind Rock Climbing
Also known as Night Climbing? (Or extreme rock fighting)

Physical Aspect:

Two person team, consisting of a climber (who goes up the wall) and a belayer (dude on the ground in charge of the ropes). The roles can be changed to allow for both people to climb and belay.

The exertion game takes place at a rock climbing centre.

All climbing technique and safety rules follow regular standard rock climbing procedures, according to venue and skill level.

Digital Aspect:

Rather than creating routes up the rock wall using coloured rocks, LEDs are placed beside the rocks and coloured according to what level of difficulty.
Example: a large number of rocks will be accompanied by blue LEDs and creates an easy path to follow up the wall, whilst a sparse number of rocks will be accompanied by red LEDs and creates a difficult path to follow.

The lights in the venue will be turned off, the climbing taking place at night, so that the climber is unable to see the pathways up the wall.

The belayer is equipped with night vision goggles and a Wii remote.
The goggles allow for the belayer to see where the climber is going, as well as the LED pathways.

The Wii remote allows the belayer to signal which path to light up, and to what extent the path continues ahead of the player.

The climber is only able to reach the top of the wall by means of verbal communication with the belayer, as well following the LEDS when they are activated.

Purpose of the Digital Aspect:

If the climber is unable to see the rocks without the LEDS, resorting to cheating and using an easier path is restricted because the climber is unable to detect where they are.
The belayer is able to monitor the level of difficulty for the climber.
It also creates a new environment with the added feature of darkness, more similar spelunking.



Plan of Attack?

*contact rock climbing venues for feed back from rock climbers (since they might be able to give us insight into what would enhance/make easier) and to see if we can use their venues for testing/filming

*get some goggles

*decide how we intend to make the pathways/climbing routes

*see if there is a way to incorporate a strobe light and a smoke machine


so... um, yeah
also, I have to add my personal crisis into this: my mother just walked in with a picture of me as a five year old and brandished it in my face, and the study smells like turpentine.
that's... that's it
bye

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